Vampire Survivors
27M+
players worldwide
Neon roguelight survivor — survive waves, craft builds, master the void
Encode Vibe Coding Hackathon 2026
Roguelite survivors have repeatedly become breakout indie hits.
27M+
players worldwide
10M+
players · Godot · 96% Steam
1M
copies in <1 month EA
10M+
copies · roguelite pioneer
The gap: Most survivors are fantasy or medieval. Voidfall targets neon sci-fi, environmental hazards, and 6-player Steam co-op.
A proven loop with a distinct identity and a broader audience.
Sources: Steam review data, Poncle, Funday Games, Wikipedia (2024–2026)
A neon roguelight survival shooter — fast runs, deep builds, lasting progression.
Roguelight structure with survivor pacing — solo or with up to five friends.
Fast sessions, meaningful choices, permanent progression.
8 XP Stats
8 Modules
4 Systems
Every run layers stats, modules, and systems into a unique build.
voidfall.plain — specs as the source of truth
codeplain rendered specs into a playable Godot
project in dist/
Two AI coding environments, one spec file, one renderer — and a playable Godot game at the end.
dist/project.godot
Not a slide deck about a game — a game you can run right now.
A genre with proven demand — built for PC first, designed to scale to console and mobile.
Playable core loop, combat, waves, upgrades, co-op foundation
Balance pass, UX polish, performance, content expansion
Steam PC launch, feedback loop, retention metrics
Full Steam PC launch — achievements, game modes, content roster
Google Play, Apple App Store, and Nintendo Switch — ports after PC validation
voidfall.plain; codeplain rendered
to dist/
Voidfall shows how AI-assisted development can turn a hackathon idea into the foundation for a commercially viable cross-platform game.
Survive the void. Evolve the run.
Hackathon 2026 — Thomas Pöhlmann · Laurin Wittich · Celvin Kuhn · Lucas Härtel